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The witcher 2 tips
The witcher 2 tips













the witcher 2 tips

makes you basically invincible to anythingĪnd you are free to take whatever from 31 on.

the witcher 2 tips

If you choose Strength mutagens get 10 x 4 armor + 10 x 1 vitality regen for 40 base armor and 10 base vitality regen + bonus from skills.

the witcher 2 tips

you basically deal some INSANE damage per hit If you choose Power Mutagens get 10 x 3 min and 10 x 6 max damage for 30-60 bonus damage (basically like having the best weapon in the game doubled) + bonus from skills mauling any enemy you hit with easeĪnd you are free to take whatever from 32 on.

the witcher 2 tips

you basically instantly kill any human and cripple any monster this is the MOST powerful sword based killing treeĪnd you are free to take whatever from 29 on. If you choose Critical Mutagens get 10 x 6% = 60% base critical effect + bonus from skillsĪnd have 100%+ base chance to inflict any critical with an attack. Leaving you with a choice to get 2 in parrying or 2 in dagger throwingĢ Impreg (35% boost to 10 mutagens is what it says, in effect it doubles all mutagens)Īfter level 27 you can choose, dependant on your mutations choice get 2 if you don't plan to ever cast quen or you want to play hard/insaneġ Arrow Redirection - Why because its mutableĢ Fortitude - Why because its mutable and one extra vigor means a lot get 2 if you want to use quen or want to play hard/insane (throwing daggers chews most bosses down)Ġ Vigor Regen - Why because its the least of the useless skills.ġ Parrying - Why because you want mutable skills, and this is a prereq. sigh)Ġ Hardiness - Why because 10-50 vit is useless comparedġ Dagger Throwing - Why because a quest requires this. Training tree 6 points (why because its mandatory. I CANNOT STRESS ENOUGH DO NOT USE MUTAGENS UNTIL YOU HAVE BOTH GREATER AND 2 IN IMPREGNATION Mess up your strikes, the combat system is very versatile allowing you to perform any mix of quick and heavy that your combat situation calls for. You leave yourself open when missing a heavy strike, so close the gap with a quick strike and then launch the heavy. On the other hand heavy stikes will be performed from where Geralt is. Quick attacks can be launched from a distance and Geralt will automatically close the gap between you and the opponent and launch the strike. A helpful combat point is closing distances. On top of potions don't neglect oils, traps and bombs they too can add a very helpful advantage One of the most important aspects of combat is the use of potions, potion up before a fight! It gives you a huge advantage especailly against tougher opponents Bombs are great crowd control and even using Yrden can help separate enemies. DO NOT LET YOURSELF BE SURROUNDED its a sure way to die. Parrying is more effective in larger groups though the best way to deal with groups is isolate them and pick them off one by one. If you don't want to dodge roll make sure to parry a hit as normal hits do a lot of damage. Roll a lot its one of the best techniques for escaping damage Linked with using the Quen sign is rolling The moment your hit and lose your Quen shield roll away and cast it again Helps to only engage combat with quen activated Take too many hits early in a fight and you're in trouble As your health doesn't regenerate in combat, so each hit Geralt takes really counts. The Quen sign is one of the most important signs















The witcher 2 tips